Dec 01, 2008, 11:21 AM // 11:21
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#61
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Krytan Explorer
Join Date: May 2007
Location: Varna,Bulgaria
Guild: Glob Of Ectospasm [GoE]
Profession: W/
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i`d say lvl cap of 80
and pvp lvl cap of 50
ure lvl 1, go to pvp - instant lvl 50, get back pve , get ur lvl 1
same for 80 - go pvp , get lowered to 50, get back and u're 80 again...
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Dec 01, 2008, 11:28 AM // 11:28
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#62
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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It is possible to have at the same time uncapped level progression and hard capped power progression. One simple way to implement this would be to link level L and power P by an equation like
P = P_max * ( 1 - exp( -k * L ) )
where P_max is the power cap and k is a suitable constant to scale the increase in power. In such a system, your power might be 90% of maximum when you reach lv20, 99% of maximum at lv400, 99.9% of maximum at lv8000 and so on. While it is always possible to become more powerful, it will soon become irrelevant concerning actual gameplay.
Personally, I'd like to see a system which drops levels altogether.
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Dec 01, 2008, 12:09 PM // 12:09
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#63
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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I'm playing this game because of the story/quests/missions/elite area's. I couldn't care less about GW2 either having a lvl 20 cap, a high cap or no cap at all.
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Dec 01, 2008, 12:09 PM // 12:09
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#64
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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I'm pretty sure they've stated that you will be able to achieve levels above 20.
I don't care what they do as long as there is more character building and much more depth PvE wise.
Last edited by garethporlest18; Dec 01, 2008 at 12:13 PM // 12:13..
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Dec 01, 2008, 12:15 PM // 12:15
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#65
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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I wouldn't mind if the they raised the level cap into the hundreds or even thousands as long as I can still reach the cap within a few hours of gameplay.
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Dec 01, 2008, 12:47 PM // 12:47
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#66
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Allow pvp characters to still be made at the max level or very close to it (like at minimum 5 levels away from it)...if pvp chars aren't made at the max...there should be some training zone to get them there within say what 30 minutes.
Maybe make that just a practice thing for them to do I dunno..doubt you should though.
Pve should go up to level 50-80, I dunno.
Pvp will be fine if everything is balanced around the max level to begin with.
Pve being level 80 just means Pve players will get a greater kick generally.
Still leveling shouldn't take too long maybe a couple weeks?
Hopefully the story takes people that far anyways or the end game content brings them to the max level =P
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Dec 01, 2008, 02:26 PM // 14:26
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#67
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Imo implement City of Heroes/Villians level cap.
40 for first game, 50 in future. Or just 50 at the start.
Because raising level cap is stupid, unless it changes a LOT, like 20 -> 40 in Neverwinter Nights or 99->150 in upcoming Ragnarok Online update.
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Dec 01, 2008, 02:28 PM // 14:28
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#68
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Desert Nomad
Join Date: Aug 2007
Location: www.godtguild.com
Guild: Blades Of Burning Shadows [GoDT]-leader
Profession: Mo/
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Quote:
Originally Posted by Craywulf
Get rid of the "experience points/leveling up scheme" Lets try something else. Instead of saying I'm a Level 12 Mesmer/Monk, It should be I'm a Messmer/Monk Pioneer.
Instead focusing on how much xp you need to go up a level, it should be more focused on the type of skills you use. So lets say you kill 500 Charr using Illusion about 90% of the kills, Your Illusion attribute would go up a point or two.
It sorta reflects training and combat experience, the more you use the skill the more talented you become. You can also switch 25% of the attribute points you gained in Illusion to any other attribute your character has. This allows for growth in other areas.
I would also get rid of professions/class and just allow us to pick 7 attributes and 1 primary attribute, this allow more flexibility. I'd also allow changing attributes but at a cost of losing 25% of attribute points previous gained and 50% loss for changing your primary attribute.
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w8, this is GW 2 thread, not Darkfall
Also i don't really care about levels too much, but i tend to agree that getting to max lvl in 4hours is too short
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Dec 01, 2008, 02:46 PM // 14:46
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#69
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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Quote:
Originally Posted by RedSonya
Since we DO KNOW that GWEN is a LEAD IN to GW2 I believe there will be GRIND and LOTS of it and the level cap will be at least 100 for skill power and unlimited for just numerical sakes to sort of show how much time the player has put into their character.
20 was just too low and too easy to aquire. People reached level cap within a day or two and that shouldn't happen or be that easy. I hope experience comes at a much slower pace in GW2 as reaching max level and very little content makes the game grow boring pretty fast. I played Everquest 5 years before I grew bored with it and it only took a couple of years with GW.
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Actually Anets stated that they want to stay away from grind and promote skill over time. They pretty much admitted they screwed up with title grind and at least are trying to fix some of that (see latest update). As far as level cap I just hope it HAS a cap. The last thing I want to see is people a bunch of people at random numbered levels - some consistency would be nice.
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Dec 01, 2008, 04:48 PM // 16:48
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#70
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Frost Gate Guardian
Join Date: May 2008
Profession: R/
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Quote:
Originally Posted by Arduinna
I'm playing this game because of the story/quests/missions/elite area's. I couldn't care less about GW2 either having a lvl 20 cap, a high cap or no cap at all.
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good point right? No! Because in elite areas youre playing will be limited if you are not of the lvl the other ppl are! No one will take you if you are not the level of the other players waiting to find a group.
My personal last point...If there is no level cap, the MOST LEET areas in the game will be RAPED by those who DO GRIND for their level to be WAY HIGH...And soon enough, the MOST LEET areas, wont be so leet anymore will they???
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Dec 01, 2008, 05:25 PM // 17:25
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#71
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Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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The level cap should stay at 20 and should not rise we dont want another "wow" do we?
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Dec 01, 2008, 06:08 PM // 18:08
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#72
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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I recently leveled my dervish up to level 20 in 5 hours of semi-intense play. The 1-20 is enough for me, I want to play with maximum potential right from the start with skill level and knowledge of the game making you more powerful. When I tried WoW for a while I was frustrated the whole time, I reached 25 in a few days and just stopped playing.
The biggest strength of GW PvE is the ability to quickly progress through the levels and enjoy the game with many characters as opposed to dedicating all your time on one (although you can do that too if you want).
Imo, GW2 should keep the level 20 cap, pushing it to 40 is acceptable but any more than that means they are aiming to please grind RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs. Why should a persons level determine their worth? Keep the skill based approach!
Sadly... anet has already said things which indicate that GW2 will be a faillure to me. "Unlimited level cap", Persistent world, some weird "join your friend and become their level" thing, no NPC teams.
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Dec 01, 2008, 06:20 PM // 18:20
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#73
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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No level cap at all for PvE please! Insead get rid of the sillly title hunts, and replace it by allowing infinite leveling, where higher level chr's actually get stronger!
As for PvP, it looks like everyone is satisfied with the level 20 cap. Keep it that way, and get PvE and PvP separated. Although, giving it a 2nd thought, when PvE players increase in might by leveling, its probably not necessary to separate skills; PvP nerves will automatically be compensated when you level higher in PvE and your chr's grows stronger.
Yes! Excellent idea, make it so!
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Dec 01, 2008, 06:27 PM // 18:27
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#74
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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Quote:
Originally Posted by Pandora's box
No level cap at all for PvE please! Insead get rid of the sillly title hunts, and replace it by allowing infinite leveling, where higher level chr's actually get stronger!
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I hope you are being sarcastic because that is the stupidest shit I have read on these forums in a while.
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Dec 01, 2008, 06:36 PM // 18:36
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#75
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Frost Gate Guardian
Join Date: Sep 2006
Guild: The Guardians Of Wales [GoW]
Profession: Mo/
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Yeah, tbh no cap would be stupid. There would be no achievement. I like max level of 20 but theres nothing wrong with change i think 50 would be good.
At least that way you could feel an achievement in reaching max level instead of grinding continousely for nothing but another digit. if it were 50 you could max and then focus on more fun tasks such as dungeons etc.
Ddraeg
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Dec 01, 2008, 06:38 PM // 18:38
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#76
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Not at all! It's not suprising that so many players here vote for the old level cap: A vast majority already left the game because there was nothing to gain anymore. Many of them will certainly come back if Anet makes true what it already promised: a very high cap or none at all. Which, btw, makes me wonder why this subject is brought back to discussion.
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Dec 01, 2008, 06:39 PM // 18:39
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#77
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Jungle Guide
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I dont think there was ever a day where i played with the intention of lvling only. It came with the progress of the game pretty well. As long as i dont need to lvl grind then its fine.
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Dec 01, 2008, 07:00 PM // 19:00
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#78
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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Quote:
Originally Posted by Trader of Secrets
I don’t think there was ever a day where I played with the intention of levelling only. It came with the progress of the game pretty well. As long as I don’t need to level grind then its fine.
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A well designed game can accommodate a higher level cap of 50-60. A well designed game will have a storyline that follows the levels accurately. Through out the missions you would level by simply playing the game. By the end of the story you would be max level so that you can start doing end-game content such as elite dungeons or whatever. A poorly designed game (I'm thinking of WoW and Maplestory at the moment) is filled with lame filler/grind quests that consist of killing wild animals and enraged mushrooms over and over and over until you have collected the 7682930 items needed to complete the quest. Somehow you wonder why the quest even exists because the reasons given by the quest giver don't make any sense at all.
If Anet wants to implement a high level cap they better be prepared to develop a lengthy and interesting storyline and avoid the filler/grind quests I mentioned because those lead to mediocrity.
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Dec 01, 2008, 07:26 PM // 19:26
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#79
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Krytan Explorer
Join Date: May 2008
Location: UK
Profession: W/
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good cap would be 100, but with those points that molock above me made.
Last edited by beserk; Dec 01, 2008 at 07:29 PM // 19:29..
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Dec 01, 2008, 07:51 PM // 19:51
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#80
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Wilds Pathfinder
Join Date: Oct 2006
Profession: P/
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I'd get rid of levels personally. For me, the lvl20 content is the most fun, and everything prior is boring as hell. I'm put off making new chars because I'll have to go through the start of x chapter for like the 20th time. Would make me experiment with classes more. Then they can focus on the fun bits rather than dull "kill a lvl0 bog skale to level" etc. If they do make a cap, I'd like to roll max level chars from that campaign as long as I've done it once, (as in, levelled up a char from that campaign).
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